//=========================================== file = udpClientBroadcast.c ===== //= A message "client" program to demonstrate sockets programming = //= - This is udpClient.c modified to use broadcast = //============================================================================= //= Notes: = //= 1) This program conditionally compiles for Winsock and BSD sockets. = //= Set the initial #define to WIN or BSD as appropriate. = //= 2) This program needs udpServer to be running on another host. = //= Program udpServer must be started first. = //=---------------------------------------------------------------------------= //= Example execution: (udpServer and udpClientBroadcast on host 127.0.0.1) = //= Received from server: This is a reply message from SERVER to CLIENT = //=---------------------------------------------------------------------------= //= Build: Windows: Borland: bcc32 udpClientBroadcast.c = //= Visual C cmd line: cl udpClientBroadcast.c wsock32.lib = //= MinGW: gcc udpClientBroadcast.c -lws2_32 = //= Unix: gcc udpClientBroadcast.c -lnsl -o udpClientBroadcast = //=---------------------------------------------------------------------------= //= Execute: udpClientBroadcast = //=---------------------------------------------------------------------------= //= Author: Ken Christensen = //= University of South Florida = //= WWW: http://www.csee.usf.edu/~christen = //= Email: christen@csee.usf.edu = //=---------------------------------------------------------------------------= //= History: KJC (04/10/10) - Genesis (from udpClient.c) = //============================================================================= #define WIN // WIN for Winsock and BSD for BSD sockets //----- Include files --------------------------------------------------------- #include // Needed for printf() #include // Needed for memcpy() and strcpy() #ifdef WIN #include // Needed for all Winsock stuff #endif #ifdef BSD #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #endif //----- Defines --------------------------------------------------------------- #define PORT_NUM 1050 // Port number used //===== Main program ========================================================== void main(void) { #ifdef WIN WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions WSADATA wsaData; // Stuff for WSA functions #endif int client_s; // Client socket descriptor struct sockaddr_in server_addr; // Server Internet address int addr_len; // Internet address length char out_buf[4096]; // Output buffer for data char in_buf[4096]; // Input buffer for data int retcode; // Return code int iOptVal; // Socket option value int iOptLen; // Socket option length #ifdef WIN // This stuff initializes winsock WSAStartup(wVersionRequested, &wsaData); #endif // Create a socket client_s = socket(AF_INET, SOCK_DGRAM, 0); if (client_s < 0) { printf("*** ERROR - socket() failed \n"); exit(-1); } // Fill-in server socket's address information server_addr.sin_family = AF_INET; // Address family to use server_addr.sin_port = htons(PORT_NUM); // Port num to use server_addr.sin_addr.s_addr = inet_addr(INADDR_ANY); // Need this for Broadcast // Set socket to use MAC-level broadcast iOptVal = 1; iOptLen = sizeof(int); setsockopt(client_s, SOL_SOCKET, SO_BROADCAST, (char*)&iOptVal, iOptLen); // Assign a message to buffer out_buf strcpy(out_buf, "Test message from CLIENT to SERVER"); // Now send the message to server. retcode = sendto(client_s, out_buf, (strlen(out_buf) + 1), 0, (struct sockaddr *)&server_addr, sizeof(server_addr)); if (retcode < 0) { printf("*** ERROR - sendto() failed \n"); exit(-1); } // Wait to receive a message addr_len = sizeof(server_addr); retcode = recvfrom(client_s, in_buf, sizeof(in_buf), 0, (struct sockaddr *)&server_addr, &addr_len); if (retcode < 0) { printf("*** ERROR - recvfrom() failed \n"); exit(-1); } // Output the received message printf("Received from server: %s \n", in_buf); // Close all open sockets #ifdef WIN retcode = closesocket(client_s); if (retcode < 0) { printf("*** ERROR - closesocket() failed \n"); exit(-1); } #endif #ifdef BSD retcode = close(client_s); if (retcode < 0) { printf("*** ERROR - close() failed \n"); exit(-1); } #endif #ifdef WIN // This stuff cleans-up winsock WSACleanup(); #endif }